Ride the wind
Moving well is now half the fight. Glide over the crowd, ride updrafts, land hard to blast Hollows away, and build Breeze to power up your creatures.
New
- Glide. Hold jump while falling to drift down under a big leaf and keep your momentum over the crowd.
- Updrafts. Columns of swirling leaves in every meadow launch you high into the air.
- Gust landing. Come down from a height and a ring of wind throws nearby Hollows back. It’s your way out when you’re surrounded.
- Jump over danger. Telegraphed shockwaves and orb rings pass beneath you if you’re high enough.
- Breeze. Running fast, gliding and near misses fill a meter that makes every attack up to 30% faster and 20% stronger. Standing still or getting hit drains it.
- Slopes. Run faster downhill and a little slower uphill.
- Creatures now walk with a bouncy, waddling gait.
- The armory at Camp shows one row per gear set, with its set bonuses and a detail panel for each piece.
Changed
- Hollows find their way around trees and rocks, and they no longer shove each other. Wardens and guardians crash straight through the undergrowth.
- Busy fights stay readable. Attack effects thin out as the screen fills, and new options offer reduced effects and fewer damage numbers.
- Damage numbers are bigger, outlined and stay up longer.
- Chests have a proper curved lid and open toward you.
Fixed
- Movement is smooth at any refresh rate.
- Damage numbers no longer appear next to you for hits that happen off screen.
- Webs and danger circles follow the ground instead of clipping into slopes.
- The mouse wheel no longer zooms the game while a menu is open.